Much of my published game design work can be found in the free to play action MMO shooter Defiance. I have experience going from concept to implementation of content, including writing dialogue for VO, set decoration and level design, NPC placement (both combat and noncombat) and AI setup.
Outside of content creation, I’ve worked with a variety of systems design as a contractor, and have taken the leadership role as a designer, working with art, engineering and QA teams to make sure that everything works well.
Below is some of my favorite work! I loved being able to write dialogue for a TV actress to be able to say, and I would argue that it was one of the best portions of the pre-Season 2 content for the game.